Create Glitter, Sparkle, Light!
The new BORIS Continuum Units family of visual effects plug-ins lets you choose toolsets from the award-winning BORIS Continuum Complete plug-in suite that are geared towards your specific needs. Used for Adobe CS3, Adobe CS4, and Apple Final Cut Studio 2
The new Boris Continuum Glitters Unit includes the following plug-ins:
- Glint creates a sparkle or ray burst effect.
- Glare creates an effect producing a sharp reflection.
- Glitter creates a glittering or sparkling light effect.
The Open GL-accelerated Glitter Unit filters draw their real-time performance from the computer's graphics card. There are parameters in the filter UI to control the brightness, scale and color of the glitters and also the number of rays that each glitter has.
Boris Continuum Film Look supports Adobe After Effects, Adobe Premiere Pro, Apple Final Cut Pro, and Apple Motion. For Avid systems, the Film Look filters are included as part of Boris Continuum Complete AVX.
The Glitters Unit is the latest addition to previously released Boris Continuum Units: Chroma Key, Pan and Zoom, UpRez, Motion Key, Lens Flare and Film Look.
Glint Filter
- The Glint Filter creates a sparkle or ray burst effect. A luminance map creates the glints based on bright areas in the image.
- Glint Threshold uses a luminance map to create glints based on a bright area in the image.
- A glint is created on any area with a luminance value above the specified Threshold. If you decrease this value, more glints are created; if you increase it, less glints are created.
- Glint Brightness sets the brightness of the glints.
- Glint Scale sets the scale of each glint.
- Glint Scale Aspect adjusts the shape of the glints. Positive values stretch the glints horizontally, and negative values stretch them vertically.
- Glint Angle sets the angle of the glints.
- Glint Color sets the color of the glints.
Glare Filter
- The Glare filter creates an effect producing a sharp reflection. A luminance map creates the glare based on bright areas in the image.
- Glare Threshold uses a luminance map to create glare based on a bright area in the image. The effect is created on any area with a luminance value above the specified Threshold.
- Glare Brightness sets the brightness of the glare.
- Glare Scale sets the scale of the glare.
- Glare Scale Aspect adjusts the shape of the glare. Positive values stretch the glare horizontally, and negative values stretch it vertically.
- Glare Angle sets the angle of the glare.
- Glare Ray Color sets the color of the glare.
- The Glare Ray Shape menu sets the shape of the glare.The choices are Taper and Straight
- Glare Ray Counts determines the number of rays in the effect.
- Glare Ray Scale Variance varies the size of the rays.
- Glare Ray Scale Seed determines the value input to the random number used by the filter to change the size of the rays.
- Glare Ray Color Variance varies the color of the rays. I
- Glare Ray Color Seed determines the value input to the random number used by the filter to change the color of the rays.
- Glare Ring Saturation adjusts the intensity of each color’s hue in the glare.
- and more!
Glitter Filter
- The Glitter filter creates a glittering or sparkling light effect. A luminance map creates the glitter based on bright areas in the image.
- Glitter Frequency controls the amount of glitter added in the effect. Increasing this value creates more glitter.
- Glitter Pattern Seed determines the value input to the random number used by the filter to change the pattern of the glitter.
- Glitter Brightness sets the brightness of the glitter.
- Glitter Scale sets the scale of the glitter.
- Glitter Scale Aspect adjusts the shape of the glitter.
- Glitter Angle sets the angle of the glitter.
- Glitter Ray Color sets the color of the rays in the glitter.
-and more!
Note: You must have a supported OpenGL card and driver to use these filters
For information on supported configurations, see Chapter One in the User Guide or the Understanding OpenGL PDF on your Boris CD.
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