TabCo Tab Pro Volume Licensing and Maintenance 3.0

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Platform: MAC, WIN XP, VISTAWinMacMedia: CDGrade:A

TabCo Tab Pro  Volume Licensing and Maintenance Academic
Part#EditionPriceJust a Spacer Image
10075259License 10-24 each$205.00
10075260License 25-49 each$197.00
10075261License 50-99 each$190.00
10075262License 100+ each$172.00
100757691-9 User One Year Maintenance$60.00
1007577010-24 User One Year Maintenance$57.00
1007577125-49 User One Year Maintenance$53.00
1007577250-99 User One Year Maintenance$51.00
10075773100+ User One Year Maintenance$45.00
Please Note: Pricing and availability are subject to change without notice.

Please Note:
http://www.the-tab.com/htm/product/product.htm Academic pricing also valid for non-profit organizations.


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The TAB Pro is a 2D paperless animation software tailored to create professional animation for the Web and Broadcast.

      In additon to the TAB standard tools, it offers some special features developed specifically for professional users. For example, drawings made or scanned with third-party software can be converted into vector-based drawings that can be edited as if they were made directly in the TAB; or animations can be exported as high-quality sequences of full-color images, with a complete set of options, to be imported later in post-production environment. 
       

      Product Features


      Customizable Interface
      Working rooms can be customized with any interface pane and with floating windows.

      Configurable Shortcuts
      Tools and commands shortcuts can be customized.

      Improved Work Area
      Zoom factor, camera box, viewer and camera background colors, custom grid and custom safe area are available.

      Strokes Grouping
      Drawing strokes can be grouped to better manage lines and areas, and their layering order.

      Strokes Layering
      Layering order for strokes and stroke groups can be managed to set lines and areas that lie on top or stay behind.

      Shear and Scale Transformations
      Column content can now be sheared horizontally and vertically, and the scaling operations can be free, constrained to A/R, or constrained to mass.

      Control Point Editor Tool
      Vectors can be edited by manipulating, adding and deleting control points and related handles.

      Pinch Tool Options
      The Pinch tool can automatically detect angles along a vector, and allows different types of pinching: curve, angle or cuspid.

      Global Line Thickness Control
      Global increase or decrease of the thickness of selected vectors, of all drawing vectors in one frame, and also on the whole animation level.

      Fill Tool Options
      The Fill tool includes options to paint several areas, or several drawings, with a single command, and to pick colors from drawings visible in onion skin mode.

      Geometric Arc and Polygon Tools
      The Geometric tool has options for drawing arcs and polygons.

      RGB Picker Tool
      With the RBG Picker tools it is possible to pick a color from any drawing or image in the work area.

      Improved Palettes
      Palette are related to each single level and have different view options; styles can be named and organized in pages, and colors can be animated.

      Palette Gizmo for Style Editing
      Several colors can be modified and calibrated at the same time.

      Improved Custom Styles
      Custom styles can also be based on raster images.

      Transparency Check
      The transparency check allows you to see which areas are painted and which are transparent.

      Editable Sub-xsheet
      Cells from a sub-xsheet columns can be rearranged to repeat the sub-xsheet content; with the Edit in Place option it is possible to see the whole scene content while working in a sub-xsheet; sub-xsheets can be saved as independent scenes.

      Quicker Level Exposure
      Autoexpose and Repeat command to quickly expose animation levels in xsheet respectively according to the level frames numbering and by repeating the selection.

      Animation Level Cloning
      Command to create a new level starting from an exposed one.

      Quick Selection for Transformation Keys
      Transformation keys on several columns and frames can be easily selected to be moved, copied or deleted.

      Improved Column Editing
      Multiple non-continuous columns can be selected for editing.

      Control Point-based Motion Paths
      Motion paths can be edited by manipulating control points.

      Convert-to-vector Dialog
      Raster images can be converted to vectors through a dialog containing a full set of options.

      Inbetweener Option
      When using inbetweener you can set the way the first and last drawing are interpolated.

      Improved Onion Skin
      The onion skin can be extended to the whole scene content.

      Scene Setting Colors Interactive Editing
      Scene settings colors can be edited by using the style editor.

      Flipbook Window
      Animation levels and rendered sequences can be played back and checked with controls for frame bar, frame rate and RGBA channels.

      Add Frames and Renumber Commands
      Drawings and frames of an animation level can be added or renumbered.

      Load / Save Level Commands
      Animation levels can be loaded or saved by using the related command.

      Improved Browser
      Folder content can be displayed in icon or detailed list mode; images and animation levels can be duplicated and processed.

      Improved Scene Cast
      Images and levels loaded and available in the scene cast can be organized in folders.


      System Requirements


      Windows:
      Intel Pentium 4 processor, or higher
      Microsoft Windows XP or Windows Vista
      512MB of RAM
      50 MB of available hard-disk space
      1024x768 or higher monitor resolution
      To get the best from your hardware, make sure that your graphics board supports Open GL. A good support for Open GL is usually provided by graphics boards that are optimized for video games.
      Macintosh:
      PowerPC G4 or G5, or Intel-based Macintosh
      Mac OS X 10.4 or later
      512MB of RAM
      80MB of available hard-disk space
      1024x768 or higher monitor resolution


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