Now you can purchase Heartsoft's time-tested reading & math programs in these wonderful sets. These fabulous reading and math products are loved by teachers and students all over America, both for their powerful and effective curriculum objectives as well as their enduring characters! These popular titles provide hundreds of hours of learning for a fraction of the regular cost in this price-busting bundle! Increase your student's standardized reading scores with hundreds of state correlated curriculum objectives. The Heartsoft Reading & Math Classics package is network compatible.
The Bubblegum Machine is a vocabulary-building program using a brilliant gumball machine. It enhances rhyming and is an essential part of learning to read, write and communicate. Building words from other words also challenges students for hours.
The Heartsoft Reading & Math Skillset includes:
This early learning software classic has delighted thousands of first time readers! This entertaining program helps students bridge the gap between picture association and reading words with the beloved sidekick "The Cactus Kid". He lassos pictures which students are matching with requested new words.
Designed after the classic letter guessing games. Six categories are built into Spinner's Choice with editing features that make adding new words and phrases very easy. Perfect for vocabulary-enrichment drill and practice. It is also a novel way to drill on silence terms or history topics. Unlimited applications.
Each correct answer is rewarded with another picture piece on the chalkboard which is gradually revealed. Covers addition, subtraction, multiplication, and division for grades K-4.
This software program is an engaging basic math review, with a unique reward system. Each correct answer is rewarded with another picture piece on the chalkboard which is gradually revealed. Covers addition, subtraction, multiplication, and division for grades K-4. Problems are presented in vertical format.
An actual analog clock face with moving hands teaches time telling through a series of tutorials and drills. Uses a cartoon character to guide student's in the time telling process.Iintroduces units of time in individual modules.
The age old 'concentration game' is fun and effective for grades K-6. Either letters or numbers or a combination of both are hidden behind boxes and uncovered to find matching pairs. Excellent for building recall skills as well as logical development in elementary ages.
Teaches and drills students on coin value and recognition. Each coin, the penny, the nickel, the dime, and the quarter, are introduced in separate modules. As the modules advance the student begins to see how the coins relate to each other. In the final module, all four coins are used together.
Network Compatible (Windows 98/2000/NT/XP, Novell, Appletalk, etc.)
Run Stand-alone or from Server
Win/Mac Hybrid Disk
Mac OS 7.0 – 9.2
Teachers Manual for all programs including a comprehensive Curriculum Integration Guide
UNLIMITED SITE LICENSE