Judy Lynn Software Learning two Switch Step Scanning

Platform: WIN 2K, WIN XP, VISTAWinMedia: CDGrade:A

Judy Lynn Software Learning two Switch Step Scanning
Part#EditionPriceJust a Spacer Image
10079249Learning to Switch Step Scanning (each)$49.00
10084132Classroom License$125.00
N/AVolume Discounts AvailableCALL
Please Note: Pricing and availability are subject to change without notice.



Learning Two Switch Step Scanning - Program #553 is a software program designed to teach the single switch user the concept of two switch step scanning. It is designed for single switch cause & effect users that are ready to move to the next level. The program is comprised of 21 activities grouped into 7 lessons. The activities are in the form of fun filled graphical games where the lesson concepts are embedded. The activities are purely graphical and do not require any reading ability. The program also contains options which allow you to customize the animation speed, audio and visual switch prompt, and background music. Each lesson moves the student a step closer to achieving step scanning. As an added feature, the program comes with a pdf file of switch overlays to help the student understand the function of each of the switches.

The concepts used in Learning Two Switch Step Scanning are based on the methods and concepts depicted in the book and CD Two Switches to Success written by Linda J. Burkhart. For more information on the book Two Switches to Success, visit www.Lburkhart.com.

Learning Two Switch Step Scanning features the following 21 activities grouped into 7 lessons

Lesson 1 - Single Switch Cause & Effect (A prerequisite for step scanning)
Pressing one switch initiates various animated geometric segments on the screen.

Pressing the left switch will display geometric segments on the screen along with captivating sounds.


Lesson 2 - Two Switches Operating Independently
The screen is split down the middle with the left switch initiating animation on the left side of the screen only and the right switch initiating animation on the right side of the screen only.

Lesson 3 - Two Switches with Interaction Between Switches
Example: Two boys are facing each other on opposite ends of the screen. The left switch triggers the boy on the left side to kick a soccer ball to the boy on the right. The right switch will trigger the boy on the right to kick the soccer ball to the boy on the left.

Lesson 4 - Go Get It by Step Scanning
Example: Hammer and three Alligators (Gator Game). One alligator is up and the other two are down. The student has to step scan the hammer to the alligator that is up and press the second switch to bop the alligator. Once the alligator is bopped, a different alligator rises and the student must step scan the hammer to the alligator.

Level 5 - Errorless Step Scanning
Example: Making a Face. Eyes, nose and a mouth are selected one at a time using step scanning. Once selected, it will move down automatically onto a cartoon face.

Level 6 - Purposeful Step Scanning
Example: Setting a Table. An object from a table such as a hamburger appears in one of three positions. The other two positions contain the universal no symbol. The student must step to the hamburger and select it. Once selected, the hamburger will automatically move down to the table. An new object such as a cup will now appear in one of the three positions.

Level 7 - Purposeful Step Scanning Games
Example: Ring Toss. The student uses the left (step) switch to move the ring until it is over an empty peg. The student pressed the select switch to drop the ring.

Skills Introduced

  • Step Scanning
  • Choice Making

In the above picture: This particular activity is found in Lesson 4 which is similar to the Gator Game found in arcades. The student must press the step switch to move the hammer over the alligator that is in the up position and then press the select switch to bop the alligator. Once bopped, the alligator will go down and another one will pop up.

System Requirements
700Mhz or better
128 meg Ram
35 meg hard disk space
Windows Vista/XP/2000
Minimum 64,000 colors set on monitor display
Minimum 1024x768 screen resolution



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