The Quarter Mile Math: Levels 1 & 2 Bundle from Barnum Software
Contains all topics from the Level 1 and Level 2 programs. 296 topics. 53,000 problems.
LEVEL 1: Incredibly thorough compilation of topics! The four operations (+, -, x, /) plus alphabet, counting, place value, missing operator, and much more. Includes whole number estimation topics and some alphabet topics.
LEVEL 2: Integers, whole numbers, fractions, decimals, percents, estimation and more.
Volume pricing for site licenses and/or network versions available for school, multi-school, and district orders. Supports NCTM and states standards.
The Quarter Mile Math topics correlate to the math standards of all 50 states.
LEVEL 1 TOPICS INCLUDE:
Keyboarding and the alphabet
Keyboarding
The alphabet
Math Strategies
Multiplication and division strategies topics
Estimation
Estimating with whole numbers topics
Counting and numbers
Counting topics
Numbers, number size, etc. topics
Addition topics
Subtraction topics
Multiplication topics
Division topics
Place value topics
Grouping / regrouping topics
Doubling / halving topics
Twins and neighbors topics
Combination facts topics
Important 10's facts topics
Missing number topics
Missing operator / operator topics
Rounding topics
Squares topics
LEVEL 2 TOPICS INCLUDE:
Whole Numbers
Addition brush-up topics
Subtraction brush-up topics
Multiplication topics
Division topics
Combination facts topics
Important 10's facts topics
Missing number topics
Missing operator(s) topics
Rounding topics
Powers of 10 topics
Squares topics
Mean (average), mode, median topics
Base 2 and base 16 topics
Percents
Converting topics
Computing with percents topics
Math Strategies
Multiplication and division strategies topics
Wild strategies topics
Estimation
Adding multiple numbers topics
Estimating with fractions topics
Estimating with decimal topics
Estimating with percents topics
Special percent topics
Estimating with money topics
Fraction Introduction
Divisibility, prime numbers topics
GCF, LCM and LCD topics
Reducing, converting, etc. topics
Integers
Integer Introduction
Integer computing topics
Fractions
Computing with fractions topics
Equations
Equation Introductions
Decimals
Naming and rounding decimals topics
Decimal computation topics: level 1 topics
Decimal computation topics: level 2 topics
FEATURES
Self-competitive, non-intimidating format is an award-winner.
It combines the fun of a race with the most challenging yet non-intimidating format possible-racing against your own previous best five races. This challenge motivates students to keep racing. They solve an amazing amount of math problems given the time spent on the computer.
"Student Scores" review screen speeds tracking (Network version only).
Easily review (and print) scores from all topics at one screen.
Design integrates all major learning modalities-visual, auditory, and tactile-simultaneously in a meaningful, educational way.
While all software programs use audio and visual stimuli, in the Quarter Mile format, every sound effect, every graphic feature, every answer entered, and every score given addresses these learning modalities effectively. Nothing is extraneous.
Both teachers and students can see measurable, quantifiable improvement race after race.
Because players are doing so many math problems in such a short period of time, they become conscious of their improvement. (A format that requires students to wait between problems makes this far less apparent.) Students naturally begin to set their own goals and then work to achieve them. They begin to expect constant improvement. This expectation is a big motivator.
Topics meet students' individual needs.
The programs contain very specific topics tailored to meet each student's individual needs. Topics that contain multiple levels of difficulty adjust automatically as the student's response indicates he or she is ready to advance.
The program detects even the smallest improvements-improvements that wouldn't be detectable in any other software format.
Student improvement is rewarded with a better score. This gives the student tangible proof of progress. Results are displayed in a way that even the youngest players can understand and appreciate.
Appeals equally well to older and younger students.
High-schoolers and adults can do very low level topics in a motivating format free of embarrassing, childish features. Youngest students love it because they think of it as a "big-kid" format. They can easily understand the incredibly simple format.
Both girls and boys, teens and adults LOVE the format.
With both riderless horses and dragsters, the programs appeal to all students.
BENEFITS
Students' computer time is highly productive with this program; they will do a lot of math in a short period of time in very focused topics! The students' only job is to accelerate their car or horse by answering math problems as fast as they can. They are not required to do anything that would divert their attention such as steering the dragster or horse.
Students learn at their maximum rate with this highly motivating format. No other program enables students to do as much math per minute for such extended periods of time. After each race, the student checks his or her score. The student is in control as to when the next race starts. (Students normally start the next race as soon as possible.) This balance of answering problems and resting between races keeps them refreshed, enabling them to play, often for hours at a time.
Uniquely effective for the broadest range of students: special ed.; gifted; on grade level; Special Ed.; Title 1; At Risk; etc. (even adults!).
- General population. The Quarter Mile is in wide use by students of ALL levels-from the math lovers to "I hate math" students.
- Remediation for elementary school, middle school, high school and adult students. Appropriate for all ages.
- NEXT GATE. When the student answers a problem correctly, the next one appears instantly. Students never get bored waiting for the computer to catch up to them. In some cases, our programs provide the first opportunity for accelerated students to be truly "challenged."
Builds confidence quickly. This is so important in doing math. This confidence and knowledge of math-from the simplest facts on up-is a necessary preparation for higher-order thinking skills. Just as music students must practice their scales before they can play compositions, likewise, students must have a basic knowledge of math facts and concepts and a level of confidence to help them develop strong higher-order thinking skills. Unlike doing scales, however, kids "beg" to use the Quarter Mile Math programs!
SYSTEM REQUIREMENTS
Windows:
Windows 98, NT, 2000, ME, XP
486/33 mHz (minimum)
16MB RAM (minimum)
Macintosh:
PowerMacs, iMacs, iBooks, G3s, G4s, eMacs, etc.
7.1 through OS X (OS X with System 9)
8MB RAM (minimum)
Network servers can be:
Windows NT
Windows 2000
Windows 2003
Macintosh (System 8.x to OS X)
Novell
Unix
The Quarter Mile Math: Levels 1 & 2 Bundle from Barnum Software
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