Knowledge Adventure Jumpstart Reading for 1st Grade

Platform: MAC, OS X, WIN 98, WIN 2K, WIN XP, WIN MEWinMacMedia: CDGrade:K-2

Knowledge Adventure Jumpstart Reading for 1st Grade
Part#EditionPriceJust a Spacer Image
10064132Boxed Teacher Edition (2)- No ID Required$60.00
100641305 Lab Pack-No ID Required$125.00
10081085License Level 1 (6-249)$20.00
10081086License Level 2 (250-1000)$18.00
10081087License Level 3 (1001-5000)$17.00
10081088License Level 4 (5001-99,999)$16.00
Volume Licensing is Available For This Title
Please Note: Pricing and availability are subject to change without notice.



This systematic approach to early reading uses seven skill-building activities and our special Kid’s Tutor Technology to introduce more than 1,500 words and important reading skills such as vowel sounds, blend, word order and comprehension.
  • Join CJ the Frog and his sidekick Edison on a mystical reading adventure.
  • Search the world for clues leading to the lost city of Ursulab.
  • The game for students that takes them on an archeological adventure!

Product Features:
  • Puzzle Game
The first time you enter a new location, the host character will ask you to complete a puzzle game before you can move onto the main challenge. Can you find the words hidden in the puzzle? Find at least three words hidden in the puzzle that match the character's clue. Curriculum - vocabulary
  • Machu Picchu
Tapir, the guardian of the Machu Picchu Jewel Room, has been eagerly awaiting the arrival of our heroes. In order to reach the Jewel Room, however, CJ and Edison must cross a treacherous chasm, avoiding various obstacles that appear along the way! Make CJ jump on the word that matches the word or words of the mountainside. Curriculum - compound words, contractions
  • Atlantis
The Jewel Room in Atlantis lies many fathoms below the surface of the ocean. The Eel host will show you how to open the door. You must help CJ drop five coins from his submarine into the vase in order to open the door. Curriculum - vowel teams, blends, digraphs
  • Ayers Rock
Listen carefully to Bingo the Dingo tell his stories. After Bingo tells his story, he will ask you questions about it. Curriculum - reading comprehension and deduction
  • Caves of Cumae
Sybil guides you to the Caves of Cumae. Help CJ get through the caves and open the door at the other end without getting hit by falling rocks or flying bats. Curriculum - nouns, verbs, adjectives, adverbs
  • Egypt
The Sphinx guards the Egyptian Jewel Room. You must meet his challenge before he'll let you enter. You must complete some sentences for the Sphinx before he will let you enter the Jewel Room. Curriculum - plurals, past tense verbs
  • Jewel Room
Grab a jewel to add to your collection. If you have fewer than 9 rubies in your possession, simply click on a stone door to select another ruby, then you're off to another exciting location. If you already have 9 rubies but have not yet collected the diamond from that site, you must face-off against the nefarious Dr. Listick to win it. Curriculum - spelling
  • Front Door to Stately Frog Manner
CJ's butler, McCloud, is extremely worried about intruders. That's why he changes the locks ever time CJ leaves the house. You must help CJ and Edison open the new locks so they can safely enter Stately Frog Manor. Curriculum - synonyms, antonyms, rhymes, and more
  • Final Reward - The Return of Ursulab
Once you've rescued all the Elders it's time for the final showdown with Dr.Listick.

System Requirements
Macintosh:PowerMac G3 or better, 8.6, 9.2.1, OSX Classic Mode, 233 MHz or faster, 16 MB RAM, 640X480 Resolution; 256-color, 16x CD-ROM

Windows: Windows 98/ME/2000/XP; Pentium 233MHz or faster; 16 MB RAM, 12x CD-ROM; 256 color, Windows compatible sound card



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