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Choose and Tell: Fairy Tales
Modern yet magical, Choose and Tell: Fairy Tales brings the classics to life. Choose from Snow White, Beauty, Cinderella, Princess Aurora (also known as Sleeping Beauty) or Rapunzel. Then enjoy a magical adventure with special appeal for today's children!
Decide whether to travel in a pumpkin coach, or go for a moped or some groovy rollerblades. Where will she go?
You will encounter a whole variety of fairy tale characters in this program, from the Beast to Rumplestiltskin.
Will your heroine find her Prince Charming - or will a magical kiss lead to a different surprise? After all, frogs need love too and of course, they all live happily ever after.
The familiar characters will enchant your children, while encouraging them to use their imaginations and make choices. You can adjust the activities to suit learners of different ages and abilities and to include those with special needs.
Choose and Tell: Fairy Tales is a beautifully illustrated story program that allows the learner to select a popular fairy tale character and create their own story.
You decide what happens next! Choose from Snow White, Beauty, Cinderella, Princess Aurora (also known as Sleeping Beauty) or Rapunzel.
Then take them on a magical adventure with special appeal for today’s children.
Decide whether to travel in a pumpkin coach, or go for a funky moped or some groovy rollerblades. Will your heroine visit a fairy tale castle, a
palace, a candy cottage or a tower - or will she go to the supermarket?
This is a great way to get children using their imagination and taking control of the story by making choices.
Choose and Tell: Fairy Tales engages and motivates the student.
It encourages them to respond to the unfolding story and to make their own decisions, using a combination of cause and effect and choice-making
activities. It also helps them to gain an understanding of sequences of events.
The images can be printed out to use in activities away from the computer and black and white versions are available for learners to colour in.
You can tailor the activities in Choose and Tell to suit your students` needs:
You can decide whether the student will be offered a choice of two or three items on each decision-making page. (They will always be offered all five characters to choose from, regardless of the selection made here)
This option allows the Back Button, which lets the student go back and choose a different item, to be disabled.
Choose whether to use the mouse, touch screen, keyboard, IntelliKeys or one or two switches
This controls the single switch scanning function, which automatically selects each interactive object on the screen in turn. It regulates the length of time that each object is highlighted before moving on to the next.
The Scan Colour option controls the colour of the scan outline that appears when interactive objects on the screen are selected.
You can decide to have the name of each choice shown on the screen read out as they are scanned. They will also be read out if you roll over the object with the mouse pointer.
Choose and Tell includes a "pre-acceptance delay" function. This is useful for students who make brief involuntary switch presses which you don`t want the program to recognise. If you set the delay to 0.4 seconds, the program will only accept switch presses that last longer than 0.4 seconds.
An easy way to access ready-to-print pictures from the game that can be used in activities away from the computer. Black and white versions are also available for your students to colour in.
Get the best from your IntelliKeys
All software in the Choose and Tell series have support for the IntelliKeys. They feature a built-in scanning overlay, allowing students to use the IntelliKeys to write their own story.