Electric Rain Swift 3D Max Plug-in 3.0

Platform: WINWinMedia: CDGrade:A

Electric Rain Swift 3D Max Plug-in
Part#EditionPriceJust a Spacer Image
10065204Full Box Copy$291.95
10065205Upgrade Box Copy$147.95
10077869Full Download WIN$295.00
10077870Upgrade Download WIN$149.00
10077871With Quickstart Add-on WINCALL
Please Note: Pricing and availability are subject to change without notice.

Please Note:
* Must have previous version serial number for upgrade.


Swift 3D Plug-in v3 for Discreet 3ds Max from Electric Rain

Unrivaled Vector Rendering with RAViX 4 Technology

The latest update to the industry-leading vector rendering engine offers the most advanced capabilities available for vector output to Macromedia Flash (SWF), EPS, Adobe Illustrator, SVG, PNT, and our proprietary SWFT format, which offers superior integration with Flash through the Swift 3D file importer for Flash 8. From cartoon styles to full gradient shading, RAViX 4 vector rendering technology is all you need to turn your 3ds max or LightWave 3D scenes and animations into high-quality, low-bandwidth vector graphics.


Vector Rendering Features:

  • 4 Outline Levels - Outline, Mesh, Hidden Lines and new customizable Pen Style Outlines for improved toon-rendering.
  • 5 Cartoon Fill Levels - One, Two, Four, Full, and Average Color Fills
  • 2 Gradient Levels - Area and Mesh Shading
  • Complex shadowing - Multiple shadows, Self, Plane, and Object Casting, plus new controls over shadow density and coloring.
  • Reflections and Advanced Specular Highlights
  • Transparency - Adjustable alpha level, plus new outline and hidden line rendering capabilities


Raster Rendering to Macromedia Flash

Swift 3D Plug-ins are also capable of exporting your raster renderings directly to Macromedia Flash SWF file format. When you export raster Flash files, anything in your scene will look just as you would expect from a raster rendering. Exported files are automatically cropped to their smallest possible size and provide transparent backgrounds when imported into Macromedia Flash for seamless integration with your Flash projects.


With Raster Rendering to Flash, What You See is What You Get:
  • Texturing
  • Transparency
  • Reflection and Refraction
  • Particle Systems
  • Auto-cropping technology crops bitmaps to the smallest bounding size of the objects in your scenes.
  • Transparent backgrounds for seamless integration with Flash projects


SmartLayer Technology Streamlines Workflow, Enhances Design Possibilities and Provides Superior Flash Integration.

Electric Rain's ground-breaking (and patent pending) SmartLayer Technology separates different aspects of your vector renderings into individual layers, which can then be imported directly into Macromedia Flash through the Swift 3D Importer. The separated layers expand your design possibilities and greatly enhance the flexibility of 3D integration with any of your Flash projects. This technology also reduces overall file size in scenes with both stationary and motion objects. The Swift 3D Importer for Macromedia Flash Basic and Professional is automatically installed if either version of Flash is detected during installation.


Export Formats Include:
  • SmartLayer Export (SWFT)
  • Macromedia Flash (SWF)
  • Encapsulated PostScript (EPS)
  • Adobe Illustrator (AI)
  • Scalable Vector Graphics (SVG)
  • Toon Boom (PNT) for import to Opus, Concerto and Harmony Products



New Swift 3D Plug-in Version 3 Features

Pen Style Outlines
Introducing customizable pen styles that apply variable pen-width strokes to your 3D objects, giving them true cartoon styling. Choose your pen shape, angle and aspect and let our RAViX 4 vector rendering engine output an optimized cartoon animation or vector image that will remind you of your Saturday morning cartoon favorites.

Render Speeds up to 50 Times Faster!
Swift 3Ds Max now utilize our latest RAViX 4 technology with vastly improved render times. These speed increases are particularly noticeable in low-polygon models and simple animations that use basic fill styles, where our benchmark testing showed increases of more than 50 times faster than what was possible using Version 2 of the plug-ins. Note: Speed increases vary substantially when rendering high-polygon models or when using complex render options.

Per-Object Rendering Styles
Using the Properties Panel in 3ds Max or the Object Properties button in LightWave 3D, you can apply different fill and line styles for any or every object in your 3D scene. The standard Swift 3D LightWave render option dialog acts as the master style control for your Swift 3D renderings and applies your render options to any object that has not had an individual style applied to it. You also have the option to override all individual object settings through the standard render option dialog.

Shadow Density and Color Controls
The answer to one of our most requested user features! Easily control vector shadow density using a built in slider in the main render dialog. You can even choose the color of your rendered shadows to help produce the look you are after.

Save and Load User-Defined Render Styles
This convenient, time-saving feature allows user to save and load user-defined render styles directly from the render options dialog. When you have defined the style you’re after, simply choose the Save Settings option and name your render profile to be saved. The next time you want to use the same style, simply load the file and you’re ready to render within seconds. No more messing around with trying to duplicate previous styles!

Enhancements to Vector Transparency Rendering
Transparent objects are now rendered with outlines and a new feature, Hidden Transparent Edges, allows you to render edges that would normally be obscured by the object. These edges are outlined in a softer manner than the edges exposed to the camera, giving your vector renderings a more realistic and finished look.

Level 3 Support for EPS files
For designers that use Swift 3D LightWave to output vector files for use in Adobe Illustrator, Macromedia Freehand, or other 2D vector drawing programs, Swift 3D plug-ins now export vector gradient shading styles (Area Shading and Mesh Shading), shadows, reflections and specular highlights to the EPS file format for import into supporting programs.

Outlines at Intersections
When an outline style is chosen and this option is selected in the main render dialog, an outline will appear along the point where two objects intersect. We’ve even provided you with an Outline Priority option for choosing which outline style will be rendered at the intersection of objects containing different outline render style settings.

Two Pass Curve Fitting
With this option selected, our RAViX vector renderer will take a second pass through the edges within your rendering and attempt to fit together groups of edges with a curve. While this option increases render time, it can help produce better results and smaller files.

Enhanced SVG Output
Swift 3D Plug-in v3 for Discreet 3ds Max now render Area Shading, Mesh Shading, Shadows, Reflections and Specular Highlights to the SVG (Scalable Vector Graphics) file format.


System Requirements

NewTek LightWave 3D 7 and up
Windows 98, ME, 2K, NT 4.0, XP
(Also supports US Animation 4.5+ and Toon Boom Opus, Concerto and Harmony)


Swift 3D Plug-in v3 for Discreet 3ds Max from Electric Rain

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