Learning Two Switch Step Scanning - Program #553 is a software program designed to teach the single switch user the concept of two switch step scanning. It is designed for single switch cause & effect users that are ready to move to the next level. The program is comprised of 21 activities grouped into 7 lessons. The activities are in the form of fun filled graphical games where the lesson concepts are embedded. The activities are purely graphical and do not require any reading ability. The program also contains options which allow you to customize the animation speed, audio and visual switch prompt, and background music. Each lesson moves the student a step closer to achieving step scanning. As an added feature, the program comes with a pdf file of switch overlays to help the student understand the function of each of the switches.
Scan & Paint - Program #302 is a lively software program designed for students with a cognitive age level of approximately 1 year and up. It introduces many different concepts while the student enjoys coloring pictures. Scan & Paint comes with over 60 simple pictures and includes categories such as animals, food, holidays and color matching pictures. There are also instructions on how to add your own pictures.
WHEEL OF SOUNDS is a switch-activated game that plays an object's sound when the object is selected by the spinner. The spinner is activated by either step scanning, timed scanning, a single switch press, a mouse or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives you the capability of setting the field of pictures to display 2, 3 or 4 pictures at a time, creating customized games by selecting only certain pictures to include in a game, and optionally adding your own pictures and sounds. Included with the program are separate games for pictures of various objects, a game for letters, a game for colors and a game for numbers. Auditory scanning is built into the program.
CAUSE & EFFECT Amusement park is made up of 16 lively activities with an amusement park theme. The 16 activities are the ferris wheel, shoot the water in the clown's mouth, shooting gallery, knock over the cans with the baseball, popcorn machine, ray guns, dolphin show, bumper cars, car wash, motorcycle stunts, bowling, ring the bell, ice cream machine, pop the balloon with the dart, light the bulbs and the roller coaster. Each activity can optionally be played with a field of 1, 2 or 3 segments. The activities are errorless and no prior knowledge or understanding of any of the activities are needed. Animation for a segment is initiated by a single switch, touch screen or step scanning with 2 switches.
MATCH IT - Program #601 is a colorful, 3D simulated matching program. It is made up of 20 different matching activities covering shapes, colors, objects, animals, food, letters and numbers. Each matching activity has 3 objects to be matched. One at a time, the object to be matched moves back and forth across the top of the screen, pausing over one of the three objects for a pre-specified number of seconds. When the moving object is over the area where it belongs, the user should press the switch. If the user presses correctly, the object will move down to its match and stay there while a voice cheerfully says that it is correct. If the user presses the switch when it is over the incorrect match, the object will move down showing that it doesn't belong there and a voice will tell the user to try again. The object will then go back up and continue moving across the screen over the other objects. This program is also appropriate for users who are blind or visually impaired by just matching the objects based totally on the program’s auditory narration of the objects.
In Sequence - Daily Living Skills focuses on the cognitive skill of arranging pictures in a chronological sequence. The pictures are taken from a video clip that is shown prior to the activity representing steps in the task such as Eating Cereal or Washing your Hands. Optionally, when the video is finished, a Review Lesson of the sequencing task is presented on the screen showing the correct order of the pictures. After the review, the student is presented with the task of arranging the pictures in chronological order.
In Sequence - Illustrated Stories focuses on the cognitive skill of arranging pictures in a chronological sequence. The pictures are taken from a story that is read prior to the activity. Each story is carefully written where each page clearly defines a chronological action. Optionally, when the story is finished, a Review Lesson of the sequencing task is presented on the screen showing the correct order of the pictures. After the review, the student is presented with the task of arranging the pictures in chronological order.