Introducing Didj - the first-ever gaming handheld that lets you customize both the gaming and learning.
Designed for grade schoolers aged 6 to 10 years, the Didj system offers the action-packed, high-resolution gameplay that kids expect, combined with the robust learning you trust LeapFrog to deliver. But the Didj handheld also connects to the computer to offer something no other system has offered: truly customizable gameplay and curriculum.
Kids can play and learn anywhere with characters from SpongeBob SquarePants, Star Wars and more popular shows, and then go online to trade the points they've earned for modifications to the game worlds, moves, sound effects, music and more. They can even create their own Didji characters in the online Didjerator.
Kids and parents can also shape the learning online by choosing the math and spelling skills they'd like the games to focus on.
Multiplication hard to master? Kids can choose to be quizzed on specific times tables, such as the 6s, 7s and 8s tables.
Spelling a stumbling block? Create a custom spelling list from the 10,000- word database and practice for next week's test.
Didj delivers all this, plus the personalized tutorials and self-leveling learning that are signature to LeapFrog gaming systems.
With the USB connection, parents can also see their children's progress in recent games, get detailed updates on the skills their kids are exploring and share in their accomplishments. The Didj custom gaming system is one of three new LeapFrog connected learning systems that connect to the LeapFrog Learning Path, a free online tool at leapfrog.com that offers unparalleled insights into your child's learning.
Once children know that numbers are symbols for objects (2 stands for two cars) they learn to count sets, or groups of objects, to find sums. Finally, sets of objects can be replaced by numerals and added together in equations.
Children start by using models (blocks, diagrams, drawings) to represent divison as repeated subtraction, or the inverse of multiplication. Finally, they use long division to divide 2- and 3- digit numbers with remainders and decimals.
Children begin to understand multiplication as repeated addition through models (such as adding three groups of two blocks). They begin to memorize multiplication tables, and finally, to multiply 2- and 3- digit numbers, using division to check the results.
The inverse of addition is subtraction - to take away objects and tell how many are left. Once children grasp subtraction, sets of objects can be replaced by numerals in equations.