The Heartsoft Early Learning SkillSet provides your classroom with 6 Heartsoft curriculum-based titles for kindergarten thru the 6th grade -- all in an unlimited lifetime site license. With no annual renewal fees or hidden charges, the Heartsoft Early Learning SkillSet is the perfect solution for your elementary school building. Buy it once, and use it year after year, all for one low price!
The Heartsoft Early Learning Skillset includes:
Reading Rodeo
This early learning software classic has delighted thousands of first time readers! This entertaining program helps students bridge the gap between picture association and reading words with the beloved sidekick "The Cactus Kid". He lassos pictures which students are matching with requested new words.
Electric Coloring Book
Children can learn the alphabet, numbers, and new words while coloring interesting pictures. This is an excellent introductory program for first time computer users and is shows them the basics on beginning keyboarding skills in an easy and familiar setting.
Electric Math Chalkboard
This software program is an engaging basic math review, with a unique reward system. Each correct answer is rewarded with another picture piece on the chalkboard which is gradually revealed. Covers addition, subtraction, multiplication, and division for grades K-4. Problems are presented in vertical format.
Tommy the Time Turtle
An actual analog clock face with moving hands teaches time telling through a series of tutorials and drills. Uses a cartoon character to guide student's in the time telling process. Introduces units of time in individual modules.
Coin Changer
Teaches and drills students on coin value and recognition. Each coin, the penny, the nickel, the dime, and the quarter, are introduced in separate modules. As the modules advance the student begins to see how the coins relate to each other. In the final module, all four coins are used together.
Memory Master
A logical-thinking program designed to improve student's ability to think trhough problems using decoding and encoding. By using four unknown numbers and a set of clues a student or pair of students each have ten opportunities to correctly answer the puzzle.
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