Crocodile Clips Absorb Mathematics

Platform: WIN 98, WIN 2K, WIN NT, WIN XP, WIN MEWinMedia: ONLINE SUBGrade:7-12

Crocodile Clips Absorb Mathematics
Part#EditionPriceJust a Spacer Image
10053401Small School 1-599 pupils on school roll$320.00
10053402Medium School 600-1199 pupils on school roll$480.00
10053403Large School 1200+ pupils on school roll$640.00
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Absorb Mathematics from Crocodile Clips Generative and Component-Based Software Engineering

A new on-screen textbook using animations and Crocodile Mathematics models to explain concepts in a straightforward visual manner.


Students can experiment freely with relationships and transformations. Each unit has questions within the narrative, designed to check understanding of what has been covered and finishes with a summary and a set of test questions. It brings a revolutionary approach to geometry and algebra teaching, with students able to experiment with models.

Absorb Mathematics is written by Kadie Armstrong, a young author, mathematician and an expert in developing interactive online content. Her text gives a framework for the investigations and animations, making the courseware suitable either for self-study or revision, or for teaching in front of the whole class on a whiteboard or screen.



Absorb Courseware titles are collections of lesson sized units, each bringing together the best examples of computer-based learning.


Simulations, investigations, animations, videos and questions are wrapped in a narrative framework, with the aim of involving the student as much as possible.
The units can be used in a variety of ways. They are ideal for projecting on a whiteboard or screen, allowing you to take the whole class through new theory together. The interactive sections allow you to demonstrate concepts, while the investigations and questions give the ideal opportunity for class discussion. Alternatively, the structure allows for individual study - either as part of a computer-lab lesson, or to revise or catch up on missed work.

Interactive Investigations
The key to Absorb courseware is allowing students to think for themselves, rather than simply learning facts. Investigations are used in each unit, with the student operating controls and interpreting results or data. Questions link with these investigations, focusing the student on key learning objectives.

Animations
Animations demonstrate key concepts and ideas in Absorb Mathematics.

Models
Many of the units in Absorb Mathematics include models created in Crocodile Mathematics. These allow free experimentation with shapes, numbers and vectors, in a mathematical environment.

Unit Questions
Each unit has questions within the narrative, designed to break up the text and check understanding of what has been covered. They can be used as a basis for classroom discussion while presenting on a whiteboard, or to help involve pupils studying alone. Each unit also has a set of test questions at the end. These cover what has been studied in the unit.



Contents


Absorb Mathematics has 10 sections, each consisting of several units. Each unit has questions within the narrative, designed to break up the text and check understanding of what has been covered. Each unit is suitable for a lesson lasting around 1 hour, and can be broken into smaller parts.
  • Geometry Basics
  • Shapes and their Properties
  • The Triangle
  • Length, Area and Volume
  • Transformations
  • Trigonometry
  • The Circle
  • Algebra Basics
  • Numbers
  • Straight Lines, Graphs and Curves

Plus, get free online training and content at www.yenka.com.

Note:A school that purchases (or has purchased) Absorb, will now get home-use for students! Students can now access the online courseware at home using their student login. This offer applies to schools with a School Site License only.


SYSTEM REQUIREMENTS


Windows
Windows 98, ME, NT, 2000 or XP
Pentium processor or higher
32MB RAM
30MB free disk space
Internet Explorer 5 or later

MAC
Not available at this time


Absorb Mathematics from Crocodile Clips
Generative and Component-Based Software Engineering

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