Mathosaurus I (Early Math for Kindergarden) - Children count sets to 10, match sets to numerals 1 - 10, create matching sets, and compare sets to determine which is more or which is less.
Mathosaurus II (Early Math Grades K, 1, and 2)- Dinosaurs are everywhere as students match sets and numerals to twenty, match sets and number words to ten, and sequence by 1's, 2's, 5's, and 10's. Children practice using the concepts of less than and greater than with Professor Rex. At the Dino Lagoon, adding and subtracting to 10 is introduced as playful dinosaurs submetre and surface
Clock Faces ( Time and Calendar Skills For Grades 1 - 4)- Students have lots of fun with 4 main activities: telling time, setting the time, answering questions by using calendars, and matching times. Also, word problems are provided to exercise both clock and calendar skills. While students work, they enjoy the friendly company and encouragement of amusing clocks that love to celebrate student successes. Directions for all program activities are available in both English and Spanish.
Penny Panda (Money for Grades 1 - 4) - Penny Panda provides lots of practice in counting money. Four main activities help children with counting a given amount, comparing amounts, presenting money to match a specific sum, and determining change accurately.
Dancing Dinos ( Early Math for Grades 1 - 3)- Delightful animation rewards effective practice of early math facts and computation skills. The teacher can determine the kinds of problems presented or can provide students the latitude to select their own activities.
Pondering Problems (Early Problem Solving for Grades 2 - 5) - The friendly characters in Pondering Problems make solving story problems easier as they structure student thinking by guiding students sequentially to each problem solving step.
Wild West Math (Math for Grades 2 - 6) - From memorization of basic math facts to the process of long division, important math skills are exercised and strengthened by an amusing assortment of colorful characters from the American Wild West. Program activities can be adjusted to accommodate a wide range of learning needs. Tutorial help screens provide carefully structured assistance. Wild West Math is just what calculatin' cowpokes need to round up first class math skills at their computer desktops.
Fractions with Professor Von Strudel (Fractions for Grades 2 - 6) - Join Professor Von Strudel in his math lab to learn about proper and improper fractions, mixed numbers, decimals, and percents. Compare, add, subtract, multiply, divide, and reduce fractions to lowest terms. Professor Von Strudel explains all about greatest common factors, least common multiples, prime numbers, and more. 12 activities include multiple options. Tutorial help pages offer necessary instruction when students have difficulty.
Fearless Lou's Burning Fuse (Mental Math for Grades 3 - 6) - beat-the-clock puzzle format and comical animation lead to fun and success with mental math. Teachers or students can set an appropriate difficulty level for this clever problem solving activity. Numerous humorous animation sequences and the satisfaction of meeting a challenge keep children coming back for another exercise in mental math. Whenever a solution is achieved in time, Fearless Lou bravely (though clumsily) saves the day.
Number Ball (Equations for Grades 3 - 6)- Math, strategy, and critical thinking are exercised in Numberball, where problem solving and action offer fun-filled learning for all ages!
Granny Applebee's Cookie Factory (Problem Solving for Grades 4 - 6) - Students who accept the challenge of managing Granny"s cookie factory will be met with many decisions to make. Which cookie order should be filled first? Are all the necessary ingredients in stock? Where and when should supplies be bought? How is the thermal fiddlywink repaired? How much should you advertise to try increasing cookie sales? Should bills be paid now? |