Turbo Squid Kaldera 1.0

Platform: Win XP/ME/00/98/NTMedia: CD / ONLINE SUBGrade:All

Turbo Squid Kaldera
Part#EditionPriceJust a Spacer Image
10077239Single Electronic Download- Commercial$395.00
Shipping costs for electronic Download, Online Subscription and License Only items are removed at the time of processing.
If media on CD or DVD is ordered, shipping will be charged based on the value of the media only.
Please Note: Pricing and availability are subject to change without notice.



Kaldera is a powerful texturing plug-in that gives users the ability to render full scene information (lighting, opacity, texturing, displacement) into special texture maps based on your object's appearance and relationship to other objects or elements within your scene. These maps are then directly baked into your object and can be used to display your assets rapidly on Direct3D devices such as graphics display cards or game engines. As you can imagine, this makes Kaldera a huge timesaver for game content creators or any other artist looking to create complex models and sets. Architects and designers can also gain significant performance increases in their scenes since they can display all of the detail in their models without having the associated overhead.

High resolution geometry with complex mapping (including bumps, opacity and displacement) can also have its mapping rendered via Kaldera and projected onto lower resolution, game or production ready versions of the same asset, all while preserving the original's look and feel.

This is all achieved through the use of Kaldera's sophisticated processing engine that traverses an object's UVW coordinates like a scanline renderer. When it finds a 'hit', it captures that point on the surface and all attributes associated with that point (including normals direction and distance, color, opacity, etc.). Once it finishes scanning the object, it can build up to 10 different maps that can be applied to the object. Lighting, Alpha, Shadow, Atmospheric, Diffuse, Height and Custom maps can all be generated independently for your all of your assets. Just look at the features and controls Kaldera offers:

  • The Source objects don't need to have any mapping channels applied
  • You can have as many Source Objects as you want
  • You have a big arsenal of tools to resolve hits between the Source and Target objects. This includes:
  • Use of two cage meshes to define the ray shooting start position and ray length
  • Use of different Material IDs or face selections to include and exclude faces from the Source object in the render
  • You can use 3ds Max standard modifiers like Select Mesh and Delete Mesh to temporarily delete unwanted faces before processing Kaldera mapping
  • You can mix different normals results using the alpha channel to blend the Normals Map without adding any extra geometry
  • A Normals Map is included with Kaldera to let you render and preview normals map results

Product Specifications
Media Type: Plug-ins

Category: Material/Map
Version: 1
Host Application: 3ds max
Host Version: Max 5.x -> 2008
Operating System: Windows


More Great Offerings from Turbo Squid

TitleFormatIDMediaGrade
ACT Pro 1.6Win XP/ME/00/98/NTCD,ONLINE SUBA
AfterBurn 3.2Win XP/ME/00/98/NTCD,ONLINE SUBA
clothfx 1.277Win XP/ME/00/98/NTCD,ONLINE SUBAll
DreamScape 2.5Win XP/ME/00/98/NTCD,ONLINE SUBAll
finalToon 2.0Win XP/ME/00/98/NTONLINE SUBAll
Flight Studio WinCD,ONLINE SUBAll
FumeFXWinCD,ONLINE SUBAll
hairtrixWinCD,ONLINE SUBAll
Kaldera 1.0Win XP/ME/00/98/NTCD,ONLINE SUBAll
Particle Flow Tools: Box 1 WinCD,ONLINE SUBAll
rtre 1.1Win XP/ME/00/98/NTCD,ONLINE SUBAll
rtre starter kit (1 required per location) 1 year License Education 1Win XP/ME/00/98/NTCDAll
Texture Layers 2Win XP/ME/00/98/NTCD,ONLINE SUBAll
Back to Top